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 [DS] Sethouse Command

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Epic Homes
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Epic Homes


Posts : 90
Join date : 2008-09-27
Age : 31

[DS] Sethouse Command Empty
PostSubject: [DS] Sethouse Command   [DS] Sethouse Command I_icon_minitimeWed Oct 15, 2008 10:09 pm

Sethouse Command:

Code:
(0:32) When a furre says something with {!seth} in it,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:350) set variable %SetHousePos to the X,Y position the triggering furre (moved from/is standing at).

(0:32) When a furre says something with {!seth} in it,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(1:13) and the triggering furre is facing northeast (up and right),
(5:352) move the position in variable %SetHousePos northeast (up and right) 1 step(s).
(0:32) When a furre says something with {!seth} in it,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(1:14) and the triggering furre is facing southeast (down and right),
(5:353) move the position in variable %SetHousePos southeast (down and right) 1 step(s).
(0:32) When a furre says something with {!seth} in it,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(1:15) and the triggering furre is facing southwest (down and left),
(5:354) move the position in variable %SetHousePos southwest (down and left) 1 step(s).
(0:32) When a furre says something with {!seth} in it,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(1:16) and the triggering furre is facing northwest (up and left),
(5:355) move the position in variable %SetHousePos northwest (up and left) 1 step(s).

(0:32) When a furre says something with {!seth} in it,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:314) set variable %SetHouse to the number the triggering furre just said.
(5:200) emit message {You have succesfully set house %SetHouse} to the triggering furre.

(0:100) When 1 seconds have passed, offset by 0,
(1:206) and variable %SetHouse is not equal to 0,
(1:1100) and there's a furre at (%SetHousePos),
(5:51) make any furre standing at (%SetHousePos) become the new triggering furre.

(0:100) When 1 seconds have passed, offset by 0,
(1:206) and variable %SetHouse is not equal to 0,
(1:19) and the triggering furre (moved from/is standing at) position (%SetHousePos),
(5:600) memorize that the PhoenixSpeak info {House} about the triggering furre will now be %SetHouse.
(5:200) emit message {Your House is now House %SetHouse} to the triggering furre.
(5:300) set variable %SetHouse to the value 0.
(5:384) set variable %SetHousePos to the x,y position (1,1).
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