Epic Homes Super Administrator
Posts : 90 Join date : 2008-09-27 Age : 31
| Subject: [DS] Sethouse Command Wed Oct 15, 2008 10:09 pm | |
| Sethouse Command: - Code:
-
(0:32) When a furre says something with {!seth} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:350) set variable %SetHousePos to the X,Y position the triggering furre (moved from/is standing at).
(0:32) When a furre says something with {!seth} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:13) and the triggering furre is facing northeast (up and right), (5:352) move the position in variable %SetHousePos northeast (up and right) 1 step(s). (0:32) When a furre says something with {!seth} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:14) and the triggering furre is facing southeast (down and right), (5:353) move the position in variable %SetHousePos southeast (down and right) 1 step(s). (0:32) When a furre says something with {!seth} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:15) and the triggering furre is facing southwest (down and left), (5:354) move the position in variable %SetHousePos southwest (down and left) 1 step(s). (0:32) When a furre says something with {!seth} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (1:16) and the triggering furre is facing northwest (up and left), (5:355) move the position in variable %SetHousePos northwest (up and left) 1 step(s).
(0:32) When a furre says something with {!seth} in it, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:314) set variable %SetHouse to the number the triggering furre just said. (5:200) emit message {You have succesfully set house %SetHouse} to the triggering furre.
(0:100) When 1 seconds have passed, offset by 0, (1:206) and variable %SetHouse is not equal to 0, (1:1100) and there's a furre at (%SetHousePos), (5:51) make any furre standing at (%SetHousePos) become the new triggering furre.
(0:100) When 1 seconds have passed, offset by 0, (1:206) and variable %SetHouse is not equal to 0, (1:19) and the triggering furre (moved from/is standing at) position (%SetHousePos), (5:600) memorize that the PhoenixSpeak info {House} about the triggering furre will now be %SetHouse. (5:200) emit message {Your House is now House %SetHouse} to the triggering furre. (5:300) set variable %SetHouse to the value 0. (5:384) set variable %SetHousePos to the x,y position (1,1). | |
|